Nouvelles

Patch 10.8.1

18 Avril 2016

Lords and Ladies!

The maintenance is over, Patch 10.8.1 was installed on our game servers! Rebalancing of twelve heroes, as well as two brand new skins are already waiting for you in Prime World!

New skins!

This update has two new skins, one from the skies and the other from deep down below!

Mechawyrm

Original hero: Arcane Wyrm
Features: new voice
Price: 49 gold

 

One of the most mysterious of Praia's heroes now has a charming – and utterly unpredictable – little sister!

 

Conjuress

Original hero: Demonologist
Features: new voice, sex change
Price: 99 gold

Heroes

Blade Master / Sesha

The global defense rebalancing played right into Naga's hands, reducing his key weakness – vulnerability in the early game.

At the same time, thanks to his class abilities Naga is a very well-protected hero, able to inflict a lot of damage during any stage of the game, even without pumping up his defensive stats. Therefore, we've weakened his defensive class abilities and defense stat gains.

  • Initial Stamina and Will reduced by 10%.
  • Stamina and Will growth reduced by 10%.

Hypnotic Taunt

  • The additional chance to evade gained when learning Hypnotic Taunt has been reduced from 40% to 30%

 

Wanderer

The next "tank" to be nerfed: Wanderer. The reasons are similar to those for Naga. Wanderer is very tough and so can deal a lot of damage. Also, when compared to other defenders, Naga has a very long control ability duration with a short cooldown.

Now Wanderer will need to be more careful with his ultimate control ability.

Heroism

  • Stamina and Will bonuses reduced by 15%

Decisive Attack

  • Ability cooldown time increased from 12 to 16 seconds

 

Mimi

As soon as you see this cute little animal turn into a vicious monster, you'd better run. Mimi will eat you up without a second thought! With Mimi's high level of defense, his damage was just too much. We've reduced it.

Jump!

  • In Grrr! form: damage reduced by 10%

Easy Prey

  • In Grrr! form: damage reduced by 10%
  • In Mimi form: stun time after learning Halt! reduced from 1 second to 0.5 seconds.

 

Warlord / Shogun

Everything written about the above three heroes applies to Warlord, too. He just deals too much damage for such a tough guy. Now that damage will be a little bit less.

Warchief’s Strike

  • Damage reduced by 15%.

Breakthrough

  • The speed boost received when learning the Battle Spirit upgrade has been reduced from 40% to 30%

 

Shadow / Whisp

Shadow's story is complicated. So is the public opinion about her. Whisp can now escape this unjust persecution by becoming invisible more quickly than before.

Cover

  • Cooldown time reduced from 14 to 12 seconds
  • Cooldown time on native terrain and while moving from enemy/neutral terrain to native terrain reduced by 4 seconds.
  • Added a status that shows the time remaining until the ability kicks in.

Magic Fan

  • The reductions in the enemy's Stamina and Will no longer requires Shadow to be on native terrain.

Dancing Fans

  • The reductions of the enemy's Stamina and Will no longer require Shadow to be on native terrain.

 

Blizzard / Cryo

Although Cryo has very high damage, it's difficult for her to reach her full potential as one of the game's strongest "debuffers."

The fight often ends or relocates before Cryo's abilities reach their full potential.

Chains of Ice

  • The max quantity of effects has been reduced from 12 to 6.
  • Each effect's reduction of Speed and Agility has been doubled. Thus the max usefulness of this ability remains the same.

 

Defender / Guardian

Angel is a strong enough as a support hero, but the mechanics of his abilities are rather complicated. The Spirit Beacon talent is now easier to use and its strength has been increased.

Spirit Beacon

  • The boost given to the Cunning or Agility (whichever is higher) has been increased by 15%
  • The ability's cooldown time has been reduced from 15 seconds to 10.
  • The ability's active time has been reduced from 15 seconds to 10. When the Repletion upgrade is learned, the beacon explodes when the ability is used a second time, or when the ability ends (i.e. automatically after 10 seconds)

 

Jaeger / Wolf Dancer

Jaeger is very strong in the early game but could easily give up the advantage to the enemy by dying a single time.

We don't want to mitigate the impact of mistakes made by players in battle, but every single one of this hero's deaths had a severe effect on the pace of the game. It's now easier to maintain aggressive gameplay.

Wolf Call

  • The time required to summon the wolves has been reduced to 1 second.

Piercing Spear

  • After learning the Curse of the Piercing Spear upgrade, the attacks of the wolves summoned by this ability on the target restore health to the summoning hero himself, too.

Great Hunt

  • Agility bonus increased by 15%
  • The ability is now applied without the earlier animation delay.

 

Pied Piper / Rat Master

When we rebalanced the towers and soldiers, Pied Piper's ultimate ability became much stronger as far as pushing towers was concerned. The ability now has less of an effect on creatures.

Charming Melody

  • The duration of the control effect on creatures has been reduced from 24 to 15 seconds.

 

Hunter / Marksman

One of the most interesting heroes, Hunter's intellectual build, is also one of the most complex. Strengthening his attack abilities would have made it even more important that he hit with all of them.

So his support abilities have been strengthened instead, which will be helpful not only for Hunter himself but also for his whole team.

Wild Call

  • Cunning bonus increased by 15%

Hunter Agility

  • Agility bonus increased by 15%

 

Soul Catcher / Soul Reaper

Soul Catcher's potential for demolishing towers became even greater than expected with the last rebalance.

So we're going to carefully adjust Soul Catcher's tower push ability down to its optimal value.

Fallen Souls

  • The ghosts' Stamina, Will, Intellect, and Strength bonuses have been reduced by 15%

 

Desperado

For a hero designed for the late game, Desperado could quite easily deal a lot of early-game damage.

To help the other carries compete with Desperado, his early game has been made a little more difficult.

Survival Instinct

  • Boldness: damage bonus has been reduced from 50 to 30%

Other

  • Fixed a bug where rewards were not displayed for some quests
  • Fixed a bug with Mimi that made the Jump! and Easy Prey! abilities in Grrr! form deal physical damage, rather than the intended magic damage.
  • Fixed a bug with the hero S.Putnik that renewed the Aimed Shot talent cooldown instantly, even without learning Devastation first.
  • Fixed a bug where the Invisibility Glyph would drop from a slain hero whether or not the hero had the invisibility effect when he was killed.
  • Fixed a bug where the client would crash after a battle in Challenges mode.

Your Prime World